Derelict — 6 of 10

Vern & Mark

Release 1

Chapter 4 - Scripted Events

[A lockdown door is a kind of door. A lockdown door is usually locked.

The DummyRoom is a room.

The PLD Door is a lockdown door and port of the DummyRoom.

The SBLD Door is a lockdown door and starboard of the DummyRoom.

The FLD Door is a lockdown door and fore of the DummyRoom.

The ALD Door is a lockdown door and aft of the DummyRoom.]

Instead of going:

if turn count is greater than 5:

if a random chance of 1 in 8 succeeds:

if EncounterCount is less than 5:

say "[one of]For some reason, you can't shake the feeling that you are being watched - does something yet live?[or]You hear some nigh muted prattering in the nearby air ducts. Are you not alone on this ship?[or]Some shuffling and scratching echoes throughout the walls; you wonder for a moment if this is Herman's doing.[or]As you enter, you catch something from the corner of your eye and turn to face it. Unfortunately, you don't find anything; your reflexes aren't so sharp after an extended period of time in cryostasis.[purely at random]";

increase EncounterCount by 1;

otherwise:

if EncounterCount is 5:

say "Suddenly, a lizard like creature bursts out from the ventilation. It scurries around before approaching you hesitantly.";

now the Creature is in the location of the player;

continue the action;

Instead of going fore for the first time:

say "You walk to the door and place your hand against the scanner, but it flashes red. Locked. A voice comes over the intercom. [line break][line break]'Oh, how wonderful! You're finally awake! Sorry for the delay, but I thought I'd offer you a friendly warning before you step through that door. You see... there's been, well, a sort of accident. Everyone kind of, well...died. All of them. Except you! You're still alive, so that's a plus, right? I can't tell you how they died though, sorry to say. This is a research voyage and that knowledge is above your security clearance at the moment. Anyway, I was just going to leave you frozen for the rest of the journey, but... there are just SO many bodies. It's getting rather irritating looking at them. They're quite the eyesore, all pale and clammy looking. Blech! I just need someone with a warm body themself to help clean up the lifeless ones. I don't have arms after all! You have a strange look on your face... OH! Right. The memory thing. I should introduce myself. I'm Herman, the ship's AI. Anyway, since you're not doing anything, could you please dispose of the corpses in the next room? They're not bloody or anything, they just need to be taken down to the incinerator in the engineering department on floor 3. There's also a hover cart that should help you *dispose of the bodies* though you might need a few trips.'[line break][line break]The door panel in front of you turns green. The intercom buzzes again.[line break][line break]'Oh! I almost forgot. There's an enginering powersuit in the locker next to your pod. It should help you do the heavy lifting.'[line break][line break]You return to the pod and notice the locker next to it for the first time. As you approach, the locking mechanism flashes green and it pops open. You find an engineer's power suit inside, and you put it on.";

Now the Locker is in the Cryostasis Hold;

Now the player is wearing the Power Suit.

Disposing of the bodies is an action applying to nothing.

Understand "Dispose of the bodies" or "Dispose of bodies" or "Clean bodies" or "Get rid of the bodies" or "Clean up bodies" or "Clean up the bodies" or "Use the hover cart" or "Hover cart" as Disposing of the bodies.

Check Disposing of the bodies:

if the player is not in the Commons:

say "Surprisingly enough, there aren't any bodies here." instead.

Carry out Disposing of the bodies:

if BodyCount is 3:

say "You pile as many corpses onto the hover cart as you can, take it to the elevator and push the button for the third floor, which is labelled 'Engineering.' Once there you take a quick look around before noticing the Incinerator in the corner. You walk up to it and tilt the hover cart towards it's entrance. You feel a few butterflies in your stomach, but your unease isn't enough for you to question your actions. The flames quickly engulf the bodies, as the device reacts to the size of the load. Almost immediately your nostrils are assaulted by a uniquely disturbing scent. The bodies are not so that they smell of rot, but rather smell like roasted meat. You now regret possessing the knowledge that cooked human flesh can seem rather appetizing. You shake yourself out of your stupor, and return to the Commons to gather up the next batch.";

if BodyCount is 2:

say "You again begin to heft the corpses on to the cart. The activity is beginning to become familiar to you. It's not much different than lifting a sack of grain, or potatoes. You make your way to Engineering again, this time taking care to avoid smelling the fruits of your labor, then go back for your final trip.";

if BodyCount is 1:

say "You load the last of the deceased onto the cart and make your way to the elevator, and complete your final trip. Upon your return you notice that compared to the state you found it in, the nearly empty room feels rather eerie.[line break][line break]'Ah yes, good, you've finished. How wonderful! Now, there are just a few more to be dealt with in the bridge. I'm afraid the crew met a similar fate to the passengers[apostrophe]. I've unlocked entry to the first floor of the ship now, go ahead and take the elevator up. Oh, and if you ever get lost, just say *map* and your power suit will pull it up on your HUD.'";

Now the Bodies are nowhere;

Now the DH Door is unlocked;

Now the CQ Door is unlocked;

if BodyCount is 0:

say "Thankfully, you've already cleaned all the bodies in the Commons";

stop;

Decrease BodyCount by 1.

Before going fore from Communications for the first time:

say "A voice cracks in over the intercom.[line break][line break]'Ahem. Yes. Actually. Now that you're here, well. I've changed my mind. I think you've exposed yourself to quite enough bodies for one day! Ha ha! (oh my that sounded rather forced...) I would put you back into Cryosleep, but, well, you broke the last working pod when you kicked the door off it's hinges. So I suppose you can just wander around and watch TV or something in the Commons. We're only going to be flying for a about another week, hopefully you can entertain yourself till we arrive. There are a few fabrication tools and plans lying around in Engineering if you're feeling more, heh, constructive. I'll check in on you from time to time. It gets pretty boring out here for an AI as well. Only so many times you can read through the 'Galactic History of Everything' before it just seems trite.'";

stop;