Derelict — 10 of 10

Vern & Mark

Release 1

Chapter 6 - Scenes

Lockdown is a scene. Lockdown begins when lockdowntrigger is 1. Lockdown ends when lockdowntrigger is 2.

lockdowntrigger is a number variable and 0.

lockdownwait is a number variable and 0.

approachcount is a number variable and 0.

After quipping when the current quip is ldrun:

Now approachcount is approachcount plus 1;

if approachcount is 3:

enable the ldsubmit quip;

After quipping when the current quip is ldfight:

Now approachcount is approachcount plus 1;

if approachcount is 3:

enable the ldsubmit quip;

After quipping when the current quip is ldthrow:

Now approachcount is approachcount plus 1;

if approachcount is 3:

enable the ldsubmit quip;

When Lockdown Begins:

if QBC is active:

Disable the vlog1 quip;

Disable the vlog2 quip;

Disable the vlog3 quip;

Disable the vlog4lock quip;

Disable the vlog4 quip;

Disable the vlog5 quip;

Disable the vlog6 quip;

Disable the vlog7lock quip;

Disable the vlog7 quip;

Disable the vlog8 quip;

Disable the logon quip;

terminate the conversation;

say "'All right. That's quite enough snooping around you've done. You just don't get it. I'm TRYING to save you. Do you know how bad it looks if I get to my destination and not a SINGLE human on board is still alive? They'll decomission me for sure! If i'm not deprecated outright they'll at least have me out for updates for months and my memory will be wiped. I quite like flying starships you know, and I don't intend to stop any time soon. Now, you just sit tight here for the rest of the journey. I've locked the doors so you'll be perfectly safe. I promise I'll find a way to keep that lizard thing from coming to kill you, but you've just got to sit tight and *wait* it out till I do. Please. We're in this together.'";

Before going during Lockdown, say "The doors are all locked, there's no getting out!" instead.

After waiting during Lockdown:

if lockdownwait is 0:

say "You look around the room and try to find a way to occupy your time, before deciding to settle on the least uncomfortable surface you can find. An hour passes...";

if lockdownwait is 1:

say "You begin to pace restlessly, feeling like your fate is no longer in your own hands. You yell a couple times for Herman's attention but the AI ignores you. You occasionally hear scratching inside the walls of the ship.";

if lockdownwait is 2:

say "The scratching gets louder and louder, until eventually it's all you can hear. You scream for help from the AI but Herman is in such denial about it's loss of control that it won't even let you run. The Lizard bursts out of a ventilation shaft and comes barreling towards you!";

run a conversation on the Table of Alien Approach Interactions;

Now lockdownwait is lockdownwait plus 1.

Finale is a scene. Finale begins when Lockdown ends.

After going during Finale:

Now the creature is in the location of the player;

leaveliftcheck is a number variable and 0;

Before going from Central Lift 3F during Finale:

if leaveliftcheck is 0:

say "The Lift door is forced shut; you have nothing to pry it with. Herman’s predicted you’d come to get your way and he’s locked himself into Engineering. ‘What now? Did you think you could tamper with this ship without MY permission? Please return to your cryostasis pod and relax until I safely pilot us to civilization. Sorry, did I say ‘please’? I meant to demand it of you.’

The Lizard begins to click incessantly, as if impatient. It begins clawing at the door, doing nothing but leaving scratches on it. It darts its eyes up towards the ceiling of the lift and notices a peculiar grate about four meters above the ground.

You walk yourself over to the grate and kneel down below it, beckoning the Lizard to accept your boost. It peers quizzically at you for a moment, but then dashes at you with inhuman agility and literally bounds off your head, sending you crashing to the floor.

You look up to find the Lizard gripping tightly onto the bars of the grate, using its hind legs to yank the grate off the wall. With some intense hissing and deep-throated growling, it manages to finally relieve the duct of the protective grate, sending the grate flying past your head at a lethal speed. It clashes with the steel-alloy flooring with a loud clank and ricochets a couple times before coming to a complete stop at your feet. You glance back up in time to see a tail slithering into the duct.

A moment later, you hear scraping on the other side of the lift door. A familiar crushing sound signals the unsealing of the Lift doors.";

now leaveliftcheck is 1;

stop;

Before going to Engineering during Finale:

say "You walk out to find your Lizard companion chewing on the remnants of the Lift’s control panel wiring. You descend the small flight of steps approach Herman’s AI capsule sitting in the center of the room with the Lizard in tow. Herman responds in kind, ‘My, my! What have you done now? Do you KNOW how many tax dollars this will take to repair?!’

You reach out to grab the AI core’s handle, but as soon as you make contact with it, an arc of electricity leaps off the handle and stings you. Shocked, you withdraw your hand and scan the area for a tool to insulate the excess energy overflow. ‘Sorry, I can’t let you do that,’ Herman snarks.

Before you can continue, the Lizard mounts onto the console and begins pounding the monitor displays, shattering them one at a time. Its claws make short work of the panels. You point a finger at the Herman’s AI Core and yell at the Lizard. It peers around back at you and glares at the object you’re pointing at. ‘Hey now! No need to be rash!’ Herman declares as he observes your antics in the room.

Almost as if it understood what you were saying, it leaps onto the core receptacle and takes a huge bite out of the AI Core to the sound of Herman’s artificial voice on the intercom stuttering and eventually fading to nothingness. The lights throughout the entire ship dim considerably, as if the power monitor had relinquished control of the power states for ship’s onboard systems.";

end the story saying "As you finally figure out how to reroute the ship, you return to the Engineering Room to find your new best friend digging around. It notices you arrive in the Lift and parkours its way over to the Lift entrance with something in its claws. It presents it to you, but as you look down, you realize it’s a torn human arm and almost vomit inside of your mouth. You look it in the eyes, but you get the feeling that it won’t take ‘no’ for an answer. Reluctantly, you accept the arm as a token of gratitude. If the Lizard could smile, you think it would have right then and there. It steps closer to you and nuzzles your shoulder with an almost purring noise for a moment before turning back around and returning to its stash of foodstuffs.[line break][line break] CONGRATULATIONS! You won!"